KarstenBeoulve Posted July 31, 2022 Share Posted July 31, 2022 Greetings to all! I was wondering if it was possible to request for classic consoles chiptune files to be supported by the app. I'm thinking of SNES Spc files, NES NSF files, sega Genesis and master system and so on... I would find it extremely useful to be able to play these formats while on the go using Android auto... And in sure many others would be too! I'm aware of this request being probably niche, but I'm pretty sure many more would buy the app is those were supported. Thanks for any answer of consideration, be the answer positive or not. Quote Link to comment Share on other sites More sharing options...
KarstenBeoulve Posted July 31, 2022 Author Share Posted July 31, 2022 The title should be spc/.rsn my cellphone love to correct filenames... 😅 Quote Link to comment Share on other sites More sharing options...
andrewilley Posted July 31, 2022 Share Posted July 31, 2022 Unlikely, as supporting video game files which are not actually music but a series of DSP commands designed for processing by a dedicated chip would require emulating that chip's functionality. Unless FFMPEG already has something built into it, I think it wouldn't be worth the effort creating a plug-in. Andre Quote Link to comment Share on other sites More sharing options...
KarstenBeoulve Posted August 1, 2022 Author Share Posted August 1, 2022 16 hours ago, andrewilley said: Unlikely, as supporting video game files which are not actually music but a series of DSP commands designed for processing by a dedicated chip would require emulating that chip's functionality. Unless FFMPEG already has something built into it, I think it wouldn't be worth the effort creating a plug-in. Andre Given that there are currently some available APU, and available plugins would that make it an easier task? Like for Spc https://www.slack.net/~ant/libs/audio.html Being totally not a programmer, I'm not sure if these can be of any use or if implementing then would be difficult, but there's a good amount of players out there supporting those formats using this very base code. Thanks for your answers so far! Quote Link to comment Share on other sites More sharing options...
andrewilley Posted August 1, 2022 Share Posted August 1, 2022 Well it's up to @maxmp of course, but personally I can't see the point in specially coding a chip emulator into Poweramp (with all the associated package size overhead) just to play obsolete games-console audio rips. Just use some dedicated program to convert them to MP3. Andre Quote Link to comment Share on other sites More sharing options...
KarstenBeoulve Posted August 1, 2022 Author Share Posted August 1, 2022 20 minutes ago, andrewilley said: Well it's up to @maxmp of course, but personally I can't see the point in specially coding a chip emulator into Poweramp (with all the associated package size overhead) just to play obsolete games-console audio rips. Just use some dedicated program to convert them to MP3. Andre While I see were you are coming from, that would be extremely time and space consuming, beside the result not being that good. For example, an Spc song unpacked is 32kb (no matter the length of the song!), and in a rar pack it's incredibly small for a massive amount of music. Quote Link to comment Share on other sites More sharing options...
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