dark_skeleton Posted September 26, 2020 Share Posted September 26, 2020 Not really a bug report (yet?) as I'm trying to gather info first... Figured I'd post in General for now. Please move if appropriate I've recently had a high quality headset arrive and I'm trying to get my head around how to actually push the sound to it without quality loss, for no other reason than because I want to try it out. Disclaimer: I'm not expecting to hear 24bit or 96kHz because I know that's not how this works. I just can't seem to push the audio to the headset in the same quality as the original file is. Headphones: Drop x THX Panda File: 24bit/96kHz FLAC Phone: Pixel 4 XL / Android 11 Poweramp: b883-arm64 [883004-67f9b39d] I've confirmed codec being used is max quality LDAC. I've enabled Hi-Res output. At first it was resampling to 48kHz right after decoding but I worked around it by adjusting sample rate of the output in this menu manually to 96kHz. Even after all that it's still doing the 96>48>96 for no good reason, although in a different step now (Output). On the bright side it sticks with at least 24 bits at every step In the sample rate selection I can see the 'Actual sample rate is defined by the device' but it's not clear if that means the phone or headphones? Even when Selected is 96kHz, Using is still 48kHz, regardless if I use BT, direct USB-C cable to headphones or a USB-C to 3.5mm adapter Any ideas on how to get this sorted appreciated. Thanks! EDIT: Figured it out, see my post below Link to comment Share on other sites More sharing options...
andrewilley Posted September 26, 2020 Share Posted September 26, 2020 Device means phone; some manufactures lock certain groupings of frequency/bitrate together. Andre Link to comment Share on other sites More sharing options...
dark_skeleton Posted September 26, 2020 Author Share Posted September 26, 2020 Thanks for replying. Any way to verify whether or not this is the case? I'd assume a Google phone with stock OS would not have any groupings specifically locked? This would be even weirder considering stock Android has had native 32bit 96kHz LDAC support since Android 10, with Android 11 actually differentiating between supported and unsupported ones in developer menus Looking at detected flags in Poweramp's advanced audio settings looks like everything is A-OK EDIT: Same result with my spare Pixel 2 XL EDIT2: https://source.android.com/devices/audio/highres-effects?hl=en 21:57:42.909 v3-build-883-arm64-play Device: google Google Pixel 4 XL coral coral "coral" coral RP1A.200720.009 [arm64-v8a, armeabi-v7a, armeabi] msmnile is_snapdragon FAILED to read=/vendor/etc/audio_output_policy.conf reading=/vendor/etc/audio_io_policy.conf has direct_pcm_24, sampling_rates=44100|48000|88200|96000|176400|192000|352800|384000 AUDIO_OUTPUT_FLAG_DIRECT direct_pcm_24 has direct_pcm_24 formats=AUDIO_FORMAT_PCM_24_BIT_PACKED|AUDIO_FORMAT_PCM_8_24_BIT|AUDIO_FORMAT_PCM_32_BIT FLAG_VARIANT_DIRECT_HD via direct_pcm_24 forcing FLAG_DLFCN FLAG_NEEDS_DEEP_BUFFER FLAG_NEEDS_EXTRA_SLEEPS USB can handle Hi-Res - sdk=30 OK flags=0x874616600000000 FLAG_VARIANT_DIRECT_HD FLAG_SUPPORTS_PCM_8_24 FLAG_SUPPORTS_PCM_24 FLAG_SUPPORTS_PCM_32 FLAG_SUPPORTS_UNITY_GAIN_STREAM FLAG_SUPPORTS_USB FLAG_NEEDS_EXTRA_SLEEPS FLAG_SUPPORTS_LDAC FLAG_DLFCN FLAG_NEEDS_DEEP_BUFFER FLAG_ALLOW_DVC_EFFECT FLAG_BT_DVC_EFFECT INTERNAL_OUTPUT_FLAG_SR_384K INTERNAL_OUTPUT_FLAG_SR_352K INTERNAL_OUTPUT_FLAG_SR_192K INTERNAL_OUTPUT_FLAG_SR_176K INTERNAL_OUTPUT_FLAG_SR_96K INTERNAL_OUTPUT_FLAG_SR_88K INTERNAL_OUTPUT_FLAG_SR_48K INTERNAL_OUTPUT_FLAG_SR_44K Link to comment Share on other sites More sharing options...
dark_skeleton Posted September 27, 2020 Author Share Posted September 27, 2020 Figured it out. A2DP BT Audio is Hardware accelerated on Google Pixels and that's what forces `Direct HD` to work in a max of 24bit/48kHz. After going into developer settings and enabling `Disable Bluetooth A2DP hardware offload` I can now natively achieve 32bit/96kHz over Bluetooth LDAC. USB-C is still limited to 24/48 but I can live with that (this is the same as on PC, might be a headset thing idk) Link to comment Share on other sites More sharing options...
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