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dark_skeleton

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About dark_skeleton

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  1. Pretty sure the max supported by Android 11 is 384kHz as of now. Going above that would require the OS to support higher frequencies
  2. Figured it out. A2DP BT Audio is Hardware accelerated on Google Pixels and that's what forces `Direct HD` to work in a max of 24bit/48kHz. After going into developer settings and enabling `Disable Bluetooth A2DP hardware offload` I can now natively achieve 32bit/96kHz over Bluetooth LDAC. USB-C is still limited to 24/48 but I can live with that (this is the same as on PC, might be a headset thing idk)
  3. Thanks for replying. Any way to verify whether or not this is the case? I'd assume a Google phone with stock OS would not have any groupings specifically locked? This would be even weirder considering stock Android has had native 32bit 96kHz LDAC support since Android 10, with Android 11 actually differentiating between supported and unsupported ones in developer menus Looking at detected flags in Poweramp's advanced audio settings looks like everything is A-OK EDIT: Same result with my spare Pixel 2 XL EDIT2: https://source.android.com/devices/audio/highres-effects?hl=en
  4. Not really a bug report (yet?) as I'm trying to gather info first... Figured I'd post in General for now. Please move if appropriate I've recently had a high quality headset arrive and I'm trying to get my head around how to actually push the sound to it without quality loss, for no other reason than because I want to try it out. Disclaimer: I'm not expecting to hear 24bit or 96kHz because I know that's not how this works. I just can't seem to push the audio to the headset in the same quality as the original file is. Headphones: Drop x THX Panda File: 24bit/96kHz FLAC Ph
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