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titanic_fanatic

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About titanic_fanatic

  • Birthday 04/17/1985

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    Calgary, Alberta, Canada
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    Everything technology related.

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  1. I use Corel (formerly Jasc) Paint Shop Pro, but you can use any graphics editor you want. Many themers just use Gimp (I can't stand gimp though as it's not driven by standards and can be confusing if you have any experience with a professional graphics editing program). Be very careful with .9.png's they MUST have a 1px border with markers in pitch black #000000 marking the stretchable areas (left and top border) and the content areas (right and bottom border). If your border has a color other than transparent or pure black you will get many errors while compiling. If this happens, fix the first graphic that's listed and recompile to get the next error ;-) If your opening any png's from decompiled apk's, then you will run into an issue where they have been optimized for the platform, and most graphic editors make them look blotchy. If this is an issue for you, I have a tool on xda-developers that I designed to fix that problem... You can check out the thread here: http://forum.xda-developers.com/showthread.php?t=2216403 Good Luck ;-)
  2. Check out the android developer page on creating a keystore. This is where I learned from ;-) http://developer.android.com/tools/publishing/app-signing.html
  3. In your local.properties file, the key.store should point to your keystore file key.keystore or something similar (which I think your ok with) and the key.alias is the alias that you used to setup your keystore (like a username, not a path). this is not a path like I see in your previous post. and in regards to the AndroidManifest.xml file, the following line must be present and unchanged: <meta-data android:name="com.maxmpz.PowerampSkins" android:value="true"/>You can specify your package name in the first directive as such: <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.nwwebdesign.poweramp.skins.PurpleSilk" android:versionCode="4" android:versionName="1.3">Hopefully this will get your first build to run successfully ;-)
  4. said that the assets directory doesn't exist. Add an empty asset dir to /home/pdroid/adt-bundle-linux-x86_64-20130522/eclipse/workspace/purewhite it doesn't need to contain anything. Try recompiling again after adding the directory.
  5. I don't think you've properly configured your local.properties file with the path to the Poweramp apk. This is required in order for the compiler to reference, for example, the styles that are listed above. Double check and make sure that the path to your Poweramp.apk is correct... I used an absolute path instead of a relative path in my local.properties... Not sure if that makes a difference here.
  6. you simply use the apk that you download from the market or off of the powerampapp.com website (not the unlocker, but the trial)... Install it with apktool as a framework: apktool if C:\path\to\Poweramp.apk Once you have installed this as a framework, you shoud change the path to Poweramp.apk to point to the apk on your computer. You should then be able to compile without issue :-)
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