
jl91569
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ReplayGain not working on Opus files created using dBpoweramp
jl91569 replied to jl91569's topic in Bug Reports
Okay, tagging files with R128 tags appears to work, but the vast majority of tools don't use that standard. -
ReplayGain not working on Opus files created using dBpoweramp
jl91569 replied to jl91569's topic in Bug Reports
Oops, forgot to mention that both VLC and foobar2000 can see them on Windows. Seems like dBpoweramp is a bit broken (see this standards compliance post about beets on GitHub). It'd be nice to have it working, but I'll see if using the compliant tags works. noise.opus -
Device: Samsung Galaxy S7 ROM: Stock Samsung Experience 9.0 (Android 8.0 Oreo with February security patches) Poweramp Version: v3 build 820 (Play Store beta) This problem has existed since before v3 officially launched (check my post history). It's worth noting that other Android apps aren't able to see the ReplayGain tags either 😕 Adding them through a ReplayGain app works, but I feel like Poweramp should be able to see the tags correctly.
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Same thing happens to me with Opus with correct tags from dBpoweramp, should I PM you the files as well?
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It's impossible to see the seek bar for albums with mostly white/light coloured art.
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ReplayGain still isn't working on Opus files that work fine on PCs (VLC, foobar2000). Are you aware of this problem, and if you are then are you planning to fix this before the "stable" v3 releases?
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Are you sure the CUE is pointing at the correct file?
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I've applied ReplayGain to an Opus file using dBpoweramp and it's successfully read by VLC, but Poweramp isn't displaying it in the track information. foobar2000 on Android doesn't appear to read the tags correctly either. Is this normal? Edit: I'm using build 793 from the Play Store on an Exynos Galaxy S7.
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This beta will be released to the Google Play Store?
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Yeah, but then you also have the Blizzard-esque companies that have games in development for years and cancel them because they didn't feel good enough to ship. Sounds good. OK, Dec 25 seems reasonable Still, going by the massive delays this project has experienced so far I'll hope for a June 2018 release haha