blaubär Posted October 22, 2018 Share Posted October 22, 2018 I fed pink noise to the player to get a uniform distribution. Then I produced some peaks in the distribution by attenuating most frequencies and enabling just one. I would have expected to see a match between the equalizer curve and the spectrum. As shown in the appended screenshots it didn't work that way. This seems to be a design flaw. The equalizer is equally distributed per octave, that means its x-axis is logarithmic. The spectrums, generally for the visualization and especially the one used for the equalizer screen, have a linear x-axis( can be seen when playing white noise - the spectrums then show a uniform distribution, as they should ). So these two don't fit together. An equalizer screen spectrum which uses equal amount of space on the x-axis per octave would be better. Link to comment Share on other sites More sharing options...
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