Jump to content


Approved Members
  • Posts

  • Joined

  • Last visited

 Content Type 




Poweramp Knowledge Base

База знаний Poweramp


Poweramp Equalizer Knowledge Base

База знаний Poweramp Equalizer

Everything posted by ACE7F22

  1. To defend everything I've said, Poweramp is like a beautiful well tuned digital instrument to play back my favorite music, and huge varied music collection at that. Like a record player designed to best enjoy those records, except this is the digital age, and numbers, formats, processing, programming, and the numbers are all part of what makes the Poweramp experience. What's the difference between the old mp3 players and now? Or even the old version of Poweramp and v3? Besides user interface, the main difference is format support, processing power, and the ability to pull out every subtle detail from the music we listen to, and that is a numbers game. The difference between recognizing a song, and falling in love with it all over again. This is evolution of how we enjoy art, and I'll say the user interface is a work of art itself. My point being, I believe this is all relevant to the new version, and I don't consider it to be off topic to praise the work being done to make our music truly sing. Oh, note, some music is so emotional, so well made, it brings me to tears. Hearing it clearly, the detail, depth, it's a blessing to someone who appreciates it. Maybe some people can't tell the difference, and hearing is just hearing, but to an audiophile, the smallest difference can mean everything.
  2. Bottom line is audio quality matters. The smallest detail is a big difference because it is art. An hour long song with one note missing or changed isn't the same. If you're not passionate enough about music to want to feel it to the fullest extent, why are you even here? Yea, power Amp looks cool, and the settings for controlling your experience are amazing, but the most important part is the sound, and the audio engine that gives us that. I'm here because I appreciate it, and I support what the developer is doing. If you're not here with support, don't bother replying. This isn't a place for reviews, or negative statements about High Resolution being irrelevant. (Eagerly awaiting next update)?
  3. Seriously, if you can't get your information accurate, don't comment. I don't mean to be rude, but it's frustrating dealing with people don't understand insisting they know better. MP3 was invented to minimize the size of the file because back then storage mediums couldn't hold a lot of data. That literally meant cutting out part of the information, which literally means reducing the accuracy and quality of the music. We're talking about art here, and the finest details are significant. You don't just make a sound, you play it, express it, and you feel it. The way it all blends together to create music is something we feel on a soul deep level, and it's why people say digital audio isn't as good as a live performance. There's your different right there. Higher resolution literally means more closely related to the original source. Listening to Hi-Res is supposed to feel like actually having the artist there playing just for you. Digital recreation on a low res, it's like listening to the music with a wall, or several walls between you and the people playing. Maybe that's an extreme example, but my point is you don't feel the presence of the artist, you can't feel the way they are expressing themselves as closely. When someone creates a fine painting, or sculpture, you don't just see shapes and colors, you see the stroke of the brushes, and the way the person put themself into their work. Pictures can't express that emotion, that experience, that's why people go to museums. We're not talking about a science, we're talking about art, and an artist will tell you the type of lead matters, type of strings, type of hammer and nails. All the details matter, and when a guitarist plucks a string, it doesn't just ring, he can bend it, stretch it, play with it in ways that it speaks, and to say what we had decades ago was good enough to capture that level of detail is ignorant. You may as well be saying "throw out the Mona Lisa, the digital pictures are good enough". This is art, culture, it's what we experience with our hearts, not just our heads, and I'll speak for every listener who truly loves music that we want to feel it, not just hear it. Poweramp development is appreciated, and all the enhancements are worth paying extra for if it was asked. What I'm trying to say is, thank you to the developer for having the passion to give us something so incredible, and the compassion to not even charge us for the extra. Hopefully people stop talking about other apps, cause this is Poweramp, and people should be focused on this app, and what it represents, which to me is everything a music app should be. I'm satisfied just using the beta, as the new depth of the music gets to me like it touches my very soul.
  4. Awhile back I became curious about audio quality, and studied the digital formats, processing, analog, and hardware characteristics including impedance, responsiveness, ect. A piece of information I came across is that there is a limit to perceivable quality in digitally reproduced media. This is a limit in our own senses, which is why TVs of different resolutions are recommended based on how close you are viewing from. The finest details become impossible for us to notice, or pick out no matter how hard we try. The cost of producing technology, and equipment that can recreate on that level begins to outweigh it's benefits. Considering this, there are many variables, such as differences between each person's own senses, some people may pick up on what others physically or mentally can't. Also some media isn't made in high level of detail to begin with, so low quality music through the best system money can buy will still sound cheap even to the finest set of ears. It's a chain of things that the weakest link will bring everything else down to it's level, and having something that goes beyond does become redundant. That being said, yes, even portable devices can give extremely high quality audio experiences. You don't need to spend thousands of dollars, or have an expensive media station. These days being able to play high quality is a standard, and the important part that's missing is the high quality audio source, such as music files. If you want to know the difference, my biggest example is "Dare" by Gorillaz. I first started listening to this song before I got good headphones, and after the difference and detail was breathtaking. I also recommend Metallica. Listen to the music with low quality settings, and then listen to it again with the high quality settings, or an upsampler. Make sure the track is at least 24bit, I found it makes a big difference, even with MP3. Generally I aim for files that are larger, if I'm downloading, cause they have more volume and dynamic range. The goal of Hi-Res is to step up from the mp3 error that cut out so much quality of the original music. Back then hearing the music was enough, but Hi-Res allows you to actually feel the music, experience it. With Poweramp, and some good headphones, I experienced songs like I never heard them before, some if them I grew up with, and it was overwhelming. Final note, remember that your music will only be as good as the weakest link from the file itself, to the sensitivity of your own ears and how you feel. If it doesn't move you, than something somewhere isn't stepping up, and if you don't believe there's a difference, find, or put together a real chain of all high quality, such as the files, audio engine, DAC, and speakers, and remove any one part, and you'll feel the difference. I hope this helps. People forget that it's a system of things, and you can't make a bad file sound good just because you have the best equipment and software. And you don't need the best to feel the music as the artist intended, just decent stuff.
  5. Look it up. If you study digital audio, there's a lot of alterations in the waveform that higher resolution is required to gain all the intricate details. Theoretical only the points in the wavelength where the waveform changes is needed to be sampled, and the transition between would take care of itself, but considering all the different types of sounds, frequencies, and characteristics that overlap to create music, especially electronic music, knowing when to sample the soundwave at the optimum point to avoid unnecessary samples would create a demand for prediction on the processing level that would just be insane. Therefore 4 samples per wavelength at the highest frequency is very well worth it. That's about 96khz. If you actually look at a waveform from digital music such as a DAW, especially at high frequency, the wave shape can be very complicated. Try using only a few points of reference, and then tell someone else who doesn't know the original to recreate the waveform from those samples. That's what the audio engine has to do. In reality, 192khz can't even perfectly recreate the original analog sound, but the closer you get, the better it sounds. Part of music is subliminal, I mean you don't always realize what you're hearing, but you feel the difference. The same pitch by a different instrument, or different player sounds different, but mathematically at low resolution you would just get that pitch, without the intricacies. Imagine a picture painted by an artist, and you have the physical piece in front of you, as well as a SD digital copy, and a 4K digital copy. Of course you may get the pictures, colors and all, but you may not see the brush strokes, or see how the painter expressed themself. Ask someone to play a note on the guitar, and then give someone else the same task. Same note, but different sound based on the artist, the energy they have, how they play it. I can never say it enough. Music is an art, and digital processing loses the soul that the creators put in, but the more accurately people can save, and recreate it through sampling rates and bit depth, the more that soul and spirit is preserved to be experienced again, and again. Also, all music recordings have a noise level, which is something that can degrade the clarity of the music. It can't be avoided, but bit depth always the creators to expand the range of volume capture, keeping the noise to a minimum, and the art to be bright and clear. Just because you can measure 24 bits of valume, that doesn't mean you have to push it that far. Good equipment can use that to capture even low volume sounds with greater accuracy. That's like saying more pixels on a screen means the screen has to be bigger. Bottom line, in my perspective, sample rate is like frames per second, and bit depth is like picture resolution. The higher they are, the closer to real life it is.
  6. Sadly to say, not all producers use the best equipment, or know how to mix and master their audio well. Some music sounds great live, but their recordings suck, sound like trash. Besides that, any art is what it is to the observer, and people will always pick and choose, and tailor their perception to suit them. That's why I love Poweramp so much. The visual is nice, but more importantly the level of control I have over the quality of the sound I hear. Some artists I need to change the tone to more bass because it's too sharp, or the mid range between 500hz-1khz is to congested and bringing that down clears up a whole song so everything sounds better. Having control like that makes everything better for the listener, even if the studio or independent artist doesn't know how to master their tracks. Bottom line, some music actually needs the help after it's produced.
  7. There's a different between frequency response, sampling rate, and bit depth. Try not to get then confused. Human hearing probably can't hear anything over 22khtz, but sampling rate of 44khtz means that it's only sampling the soundwave 2 times throughout it's length. Higher sample rates means more captures and the soundwave, like frames of a video. It allows even the highest frequency we do hear to be recreated with accuracy, and the instrument qualities are better preserved. There's a different between hearing I high pitch sound, and being able to understand it, and know what kind of sound it is. Bit depth such as 16bit or 24bit is how accurate each sample of the wavelength is. More bit depth increases the size of the sample, and larger samples means more data that has to be read by the second. That's why you see numbers over 600kb/s. There's no way you're hearing a sound at that high a frequency, but the device has to process information that fast to give you all the subtle details in what you can hear, making it sound more natural, and alive. This is just a short brief on Hi-Res, and how it makes a difference. It's the same with video, going from old standard definition to HD, and 4K, and the difference when gaming between 5fps and 60fps, or even 120fps. Smoother sound, and accurate detail is just as pleasing to our ears as pictures are to our eyes. Bottom line, try not to get the details confused, and don't under appreciate the value of being able to recreate music as close as possible to its original analog quality.
  • Create New...